
Defenders and support characters have to work 10x harder (and get lucky with teammates in soloq) to have any impact on the team. Severely unbalanced game that mostly awards mons that do damage (attackers) over other characters. I’d love to see the balancing addressed and do well.

I could see myself putting money into this, but not in the current state of balance and with the issues I’m having. Good potential for this to go eSports and competitive, you could really get into this game and master it if you wish to, but you’re also going to be able to pick this up and play for a game or two in your lunch break or if you’re looking to pass some time, therefore the potential really is huge. So balancing is something that needs addressed, there’s definitely much stronger Pokémon out there that make others completely irrelevant and when you have such a massive index of characters to potentially pick from, that’s quite disappointing. I’ve played a couple of games with a ranged defender (Slowbro) and struggled to deal much damage to actually help even within my own zone. Secondly, at the moment the meta of the game definitely goes towards attacking Pokémon. I am yet to try it on iPad but imagine it will run better on a newer and more powerful device. I find a constant issue of having a lost connection which then makes the game hang infinitely until I delete and reinstall it which is a major pain if my WiFi or data drops out and on a slightly older iPhone 10XS I’m finding the game quite liable to crashes too. There’s a few things needing addressing though before this game could really take off. I’ve played about an hour of the game the concept is decent.


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